![]() ![]() The three Wavelength fields labelled X, Y and Z each representing the visible portion of the light spectrum where numbers near the low of 380 nm will be blue and those near the upper level of 750 nm red. ![]() Since the Clearcoat has a depth, it needs an Index of Refraction. The default 1.5 should be good for most instances, but for those times when you need diamond Clearcoat put it up to 2.4. The Clearcoat can have a different level of specularity to the underlying paint color. This value diffuses the sharp reflections in the Clearcoat layer. The amplitude assigned to the Paint Bump Map. How far they stand out from the paint layer. How much of the surface is covered by flakes. at 0 %, no flakes are visible and at 100 % no paint is (unless Opacity is set to less than 100 %). Flake Distance Falloff (Scalar)īecause the flakes could play havoc with anti-aliasing when they are far away, the FallOff is for the flakes to become invisible when the camera is the defined distance away. The size of individual flakes as a percentage of coverage. This input offers the possibility to add a normal map to the Paint and Clearcoat layers. ![]() Paint / Clearcoat Bump (Vector)Īnd this will add a more simple bump map. The two scenes are identically surfaced with the Carpaint material, except the scene on the right has no Iridescence, the one on the left has Iridescence at 100% with a thickness of 2.0nm and a Wavelength of X: 425 Y: 380 Z: 750. ![]()
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